#include "fxcc/yml/Serializer.h"
#include "fxcc/core/graph/common/GlslShader.h"

using namespace fxcc::yml;
using CType = fxcc::graph::common::GlslShader;;

template<>
void Serializer::Encode<CType>(YAML::Node& node, const CType& inst)
{
}


template<>
bool Serializer::Decode<CType>(const YAML::Node& node, CType& inst)
{

	return true;
}